Finally got around to playing this after picking up the bundle last year; extremely cool shit. Feels smooth as silk, and there's a dreamy tenor to the whole thing that feels effortless. Great game.
I'm a huge fan of this game, I've fully completed it many times, and I've been speedrunning it for a while, but one thing I can't figure out is whether or not there's supposed to be something hidden in this room. There are the red skull blockers that are supposed to indicate a fight, but no matter what I've tried, I've never seen them turn on...
Hey, I've made a video about your game and I wanted to give you some feedback that hopefuly ends up being useful for you if you plan on continue developing the game or making new ones :D
-The visual style really caught my eye, it's very good :)
-Making a tutorial that shows you all the movements that your character can do could be awesome. I discovered some movements by "error" trying some things to continue on the game.
-From what I've played the game is very polished and I didn't find any reaaaally big bug/glitch on it :D
In general the game is quite awesome :), hopefuly this helped you.
I'm generally a fan of these type of game, though I am not the most proficient gamer, but I kinda got pretty stuck on this one. I think if I pushed hard enough I'll figure it out or perhaps I am just stupid and ultimately quit due to being stuck. Other than that, this is a beautiful looking game with some interesting gaming mechanics. I'll pick this back up again in the near future.
Hollow Knight and Dead Cells run on my computer with no issues. For some bizarre reason, this game's performance is absolutely DREADFUL. I don't know what the dev could have possibly done to make it run so poorly. No exaggeration, I get about 5 FPS, and the game itself runs in slow-motion, at like 1/6th of the normal speed. Hilariously, the frame skip feature has absolutely no impact on the performance or speed of the game, it just halves the framerate, making the game even more unplayable. I was quite hyped for the game, and I would still love to come back and play it, if and when this all gets fixed.
I'm late to the party, but wanted to say that this game is absolutely fantastic. It took a bit to get a handle on the controls, but from then on it was really enjoyable. Art and sound design meant both exploration and combat felt super satisfying.
Yeah, I want to like this game 'cus the atmosphere, but... it just feels too busted. Even with a controller. The timing on the jump mechanics are WAY too unforgiving for how often you have to use them (the super jump is a pain in the butt to pull off), leads to stuff like rolling into an open door and resetting the room, etc. Combine that with my weapons breaking and no way to change my input layout from the janky default and I just like... stopped playing. Potential to be fun, though.
Played this for a video as part of my channel's Christmas special, and through the first boss, I am really liking this game. The surreal and ominous atmosphere is wonderful, in both the sound and visual design. The controls can be a little difficult, but that's probably more my weak skills than a failing of the game. And the enemy designs... well the giant living gravestone with a gold tooth is wonderfully absurd, I can't wait to see the rest! Video is here, if you're curious:
i've been playing your game for a long time, and i can say that i really love playing it. but for now, i got stuck under a bridge, is there a way to break it from underneath? (i broke it by accident, that's how i got in)
Got this game for free a while back, loved it so much I came back and donated $10. I love the abstractness and the fluidity of the controls/movement. Thank you for making a solid indie title
Dear Owch, me and my son are really enjoying your game (though we are currently only on the demo). However we have gotten stuck in a room:
Please can you tell me how we can get the key? We think it must be to do with lighting (or un-lighting) all the lights. But we've tried both and that didn't help. We've also kill both bats but that didn't seem to trigger anything. The sword on the right can be thrown into a wall, but doesn't give access to the key? Also if we leave this room there is no way to back-track. Please help!
I'm not sure what I'm doing wrong but I literally can't super jump even once. I've been trying for 5 minutes straight (I seem to be stuck near the start because of this) but no dice.. I'm pretty sure I understand the concept (jump when landing from a roll-jump) but I just can't get it to happen.
I've tried pressing it early, I've tried pressing it late; I've tried spamming the jump button, it's just not happening! :/
Is there any chance this is some weird input bug? I'm on win7. This game looks so amazing, I'd really love to play it but this seems impossible for some reason. ;-;
lol.. okay after posting I tried again for a while, this time spamming all buttons chaotically, and something happened! This allowed me to try some experiments and I've figured out what's happening (sort of): just pressing X doesn't do it. Instead, when I land I seem to have to press *backwards* (run direction) and X. This is the only way to trigger the super jump as far as I've found, simply holding down doesn't work.
Okay I'm an idiot: my problem was that I was holding the down key the whole time. I guess this should be obvious, but anyway if I let go of down when I hit X on landing, it works.. hooray! Sorry about that -- I'm going to leave this thread instead of deleting it in case it helps anyone else that's dumb like me ;)
this is such a nice game i loved it so much. everything from the music to the art was absolutely amazing and the pacing was really nice. i loved all the various areas and the characters with their dialogue were so adorable
i especially loved the combat system with the items breaking and having to grab stuff enemies threw! my fav weapon was the fish that shoots bubbles, was it intentional that it did not break? anyway after all my other weapons broke i just slapped through rest of the game with the fish! ^^ all the bosses were so fun, especially the last boss, which definitely was challenging with so much going on at once.
i tried to start a new game with a harder difficulty but the game just kept crashing for some reason, do you have any idea what could be causing it?
Everyone keeps calling me <ERROR> and referring to locations as <ERROR>. Is this an actual error or a nod to Zelda 2 or something? At first I thought it was a joke but now everyone is calling me <ERROR>
← Return to game
Comments
Log in with itch.io to leave a comment.
very interesting...
Finally got around to playing this after picking up the bundle last year; extremely cool shit. Feels smooth as silk, and there's a dreamy tenor to the whole thing that feels effortless. Great game.
I'm a huge fan of this game, I've fully completed it many times, and I've been speedrunning it for a while, but one thing I can't figure out is whether or not there's supposed to be something hidden in this room. There are the red skull blockers that are supposed to indicate a fight, but no matter what I've tried, I've never seen them turn on...
Love the game and the music, playing on an old Mac using https://www.winehq.org/ and it runs fine..
Hey, I've made a video about your game and I wanted to give you some feedback that hopefuly ends up being useful for you if you plan on continue developing the game or making new ones :D
-The visual style really caught my eye, it's very good :)-Making a tutorial that shows you all the movements that your character can do could be awesome. I discovered some movements by "error" trying some things to continue on the game.
-From what I've played the game is very polished and I didn't find any reaaaally big bug/glitch on it :D
In general the game is quite awesome :), hopefuly this helped you.
Regards
doesn't seem to play nice with wine on linux, very jittery and sluggish =[
I'm generally a fan of these type of game, though I am not the most proficient gamer, but I kinda got pretty stuck on this one. I think if I pushed hard enough I'll figure it out or perhaps I am just stupid and ultimately quit due to being stuck. Other than that, this is a beautiful looking game with some interesting gaming mechanics. I'll pick this back up again in the near future.
Hollow Knight and Dead Cells run on my computer with no issues. For some bizarre reason, this game's performance is absolutely DREADFUL. I don't know what the dev could have possibly done to make it run so poorly. No exaggeration, I get about 5 FPS, and the game itself runs in slow-motion, at like 1/6th of the normal speed. Hilariously, the frame skip feature has absolutely no impact on the performance or speed of the game, it just halves the framerate, making the game even more unplayable. I was quite hyped for the game, and I would still love to come back and play it, if and when this all gets fixed.
I had a similar problem, but only in the "undead town" area of the game. The game up until then had run fine.
It was only using 5% of my CPU during the slowdown as well, which makes me think maybe it's a weird timing issue rather than a performance problem.
I'm late to the party, but wanted to say that this game is absolutely fantastic. It took a bit to get a handle on the controls, but from then on it was really enjoyable. Art and sound design meant both exploration and combat felt super satisfying.
this looks very interesting! is there any chance of a linux port?
Yeah, I want to like this game 'cus the atmosphere, but... it just feels too busted. Even with a controller. The timing on the jump mechanics are WAY too unforgiving for how often you have to use them (the super jump is a pain in the butt to pull off), leads to stuff like rolling into an open door and resetting the room, etc. Combine that with my weapons breaking and no way to change my input layout from the janky default and I just like... stopped playing. Potential to be fun, though.
Played this for a video as part of my channel's Christmas special, and through the first boss, I am really liking this game. The surreal and ominous atmosphere is wonderful, in both the sound and visual design. The controls can be a little difficult, but that's probably more my weak skills than a failing of the game. And the enemy designs... well the giant living gravestone with a gold tooth is wonderfully absurd, I can't wait to see the rest! Video is here, if you're curious:
With what game engine did you make this in? Great game btw.
Thank You for making this <3
I can't believe this is free. It's so good.
Any chance for a Mac build?
I would also love to play this game.
A Mac build would be great. I keep rewatching the trailer - love the sound design.
i've been playing your game for a long time, and i can say that i really love playing it. but for now, i got stuck under a bridge, is there a way to break it from underneath? (i broke it by accident, that's how i got in)
owch, you made those very well hidden! i'm feeling kinda dumb actually. thankfully, i'm out - now i can enjoy the game more. thanks!
Got this game for free a while back, loved it so much I came back and donated $10. I love the abstractness and the fluidity of the controls/movement. Thank you for making a solid indie title
Hey Jesse. I didn't know how to contact you in any other way so I'll post here.
I need to know what engine you used to make Water's Fine!
The game inspired me beyond anything else and I must find out what you used as it's so compact, neat and quick to run
this... game... is... AWESOME!
Dear Owch, me and my son are really enjoying your game (though we are currently only on the demo). However we have gotten stuck in a room:
Please can you tell me how we can get the key? We think it must be to do with lighting (or un-lighting) all the lights. But we've tried both and that didn't help. We've also kill both bats but that didn't seem to trigger anything. The sword on the right can be thrown into a wall, but doesn't give access to the key? Also if we leave this room there is no way to back-track. Please help!
I've only played the demo so far, but the atmosphere and mechanics are superb.
Ok, didn't understand how to make the super jump ^_^'
I'm not sure what I'm doing wrong but I literally can't super jump even once. I've been trying for 5 minutes straight (I seem to be stuck near the start because of this) but no dice.. I'm pretty sure I understand the concept (jump when landing from a roll-jump) but I just can't get it to happen.
I've tried pressing it early, I've tried pressing it late; I've tried spamming the jump button, it's just not happening! :/
Is there any chance this is some weird input bug? I'm on win7. This game looks so amazing, I'd really love to play it but this seems impossible for some reason. ;-;
lol.. okay after posting I tried again for a while, this time spamming all buttons chaotically, and something happened! This allowed me to try some experiments and I've figured out what's happening (sort of): just pressing X doesn't do it. Instead, when I land I seem to have to press *backwards* (run direction) and X. This is the only way to trigger the super jump as far as I've found, simply holding down doesn't work.
Okay I'm an idiot: my problem was that I was holding the down key the whole time. I guess this should be obvious, but anyway if I let go of down when I hit X on landing, it works.. hooray! Sorry about that -- I'm going to leave this thread instead of deleting it in case it helps anyone else that's dumb like me ;)
I need to try this—thanks! Have been having the same issue with the super jump 🤯
awesome animations and colors, cool!
The fly function if i attack and jump is very buggy i glitched somewhere outside the screen. But also very nice game i like the game design.
CAN'T BE 'CLAIMED'
this is such a nice game i loved it so much. everything from the music to the art was absolutely amazing and the pacing was really nice. i loved all the various areas and the characters with their dialogue were so adorable
i especially loved the combat system with the items breaking and having to grab stuff enemies threw! my fav weapon was the fish that shoots bubbles, was it intentional that it did not break? anyway after all my other weapons broke i just slapped through rest of the game with the fish! ^^ all the bosses were so fun, especially the last boss, which definitely was challenging with so much going on at once.
i tried to start a new game with a harder difficulty but the game just kept crashing for some reason, do you have any idea what could be causing it?
I FINALLY got around to beating this game today!
I have to say;
I LOVED every single moment. This game is nothing short of amazing and I'm honestly extremely sad that more people don't know about it.
I look forward to anything you make in the future!
Awesome game with great music! I had a lot of fun making this episode.
This game looks very interesting It's a shame that only runs on Windows
Everyone keeps calling me <ERROR> and referring to locations as <ERROR>. Is this an actual error or a nod to Zelda 2 or something? At first I thought it was a joke but now everyone is calling me <ERROR>