Finally got around to playing this after picking up the bundle last year; extremely cool shit. Feels smooth as silk, and there's a dreamy tenor to the whole thing that feels effortless. Great game.
I'm a huge fan of this game, I've fully completed it many times, and I've been speedrunning it for a while, but one thing I can't figure out is whether or not there's supposed to be something hidden in this room. There are the red skull blockers that are supposed to indicate a fight, but no matter what I've tried, I've never seen them turn on...
Hey, I've made a video about your game and I wanted to give you some feedback that hopefuly ends up being useful for you if you plan on continue developing the game or making new ones :D
-The visual style really caught my eye, it's very good :)
-Making a tutorial that shows you all the movements that your character can do could be awesome. I discovered some movements by "error" trying some things to continue on the game.
-From what I've played the game is very polished and I didn't find any reaaaally big bug/glitch on it :D
In general the game is quite awesome :), hopefuly this helped you.
I'm generally a fan of these type of game, though I am not the most proficient gamer, but I kinda got pretty stuck on this one. I think if I pushed hard enough I'll figure it out or perhaps I am just stupid and ultimately quit due to being stuck. Other than that, this is a beautiful looking game with some interesting gaming mechanics. I'll pick this back up again in the near future.
Hollow Knight and Dead Cells run on my computer with no issues. For some bizarre reason, this game's performance is absolutely DREADFUL. I don't know what the dev could have possibly done to make it run so poorly. No exaggeration, I get about 5 FPS, and the game itself runs in slow-motion, at like 1/6th of the normal speed. Hilariously, the frame skip feature has absolutely no impact on the performance or speed of the game, it just halves the framerate, making the game even more unplayable. I was quite hyped for the game, and I would still love to come back and play it, if and when this all gets fixed.
I'm late to the party, but wanted to say that this game is absolutely fantastic. It took a bit to get a handle on the controls, but from then on it was really enjoyable. Art and sound design meant both exploration and combat felt super satisfying.
Yeah, I want to like this game 'cus the atmosphere, but... it just feels too busted. Even with a controller. The timing on the jump mechanics are WAY too unforgiving for how often you have to use them (the super jump is a pain in the butt to pull off), leads to stuff like rolling into an open door and resetting the room, etc. Combine that with my weapons breaking and no way to change my input layout from the janky default and I just like... stopped playing. Potential to be fun, though.
Played this for a video as part of my channel's Christmas special, and through the first boss, I am really liking this game. The surreal and ominous atmosphere is wonderful, in both the sound and visual design. The controls can be a little difficult, but that's probably more my weak skills than a failing of the game. And the enemy designs... well the giant living gravestone with a gold tooth is wonderfully absurd, I can't wait to see the rest! Video is here, if you're curious:
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Is this game on Steam
no its free to download on this web page that youre currently looking at
very interesting...
Finally got around to playing this after picking up the bundle last year; extremely cool shit. Feels smooth as silk, and there's a dreamy tenor to the whole thing that feels effortless. Great game.
I'm a huge fan of this game, I've fully completed it many times, and I've been speedrunning it for a while, but one thing I can't figure out is whether or not there's supposed to be something hidden in this room. There are the red skull blockers that are supposed to indicate a fight, but no matter what I've tried, I've never seen them turn on...
Love the game and the music, playing on an old Mac using https://www.winehq.org/ and it runs fine..
Hey, I've made a video about your game and I wanted to give you some feedback that hopefuly ends up being useful for you if you plan on continue developing the game or making new ones :D
-The visual style really caught my eye, it's very good :)-Making a tutorial that shows you all the movements that your character can do could be awesome. I discovered some movements by "error" trying some things to continue on the game.
-From what I've played the game is very polished and I didn't find any reaaaally big bug/glitch on it :D
In general the game is quite awesome :), hopefuly this helped you.
Regards
doesn't seem to play nice with wine on linux, very jittery and sluggish =[
I'm generally a fan of these type of game, though I am not the most proficient gamer, but I kinda got pretty stuck on this one. I think if I pushed hard enough I'll figure it out or perhaps I am just stupid and ultimately quit due to being stuck. Other than that, this is a beautiful looking game with some interesting gaming mechanics. I'll pick this back up again in the near future.
Hollow Knight and Dead Cells run on my computer with no issues. For some bizarre reason, this game's performance is absolutely DREADFUL. I don't know what the dev could have possibly done to make it run so poorly. No exaggeration, I get about 5 FPS, and the game itself runs in slow-motion, at like 1/6th of the normal speed. Hilariously, the frame skip feature has absolutely no impact on the performance or speed of the game, it just halves the framerate, making the game even more unplayable. I was quite hyped for the game, and I would still love to come back and play it, if and when this all gets fixed.
I had a similar problem, but only in the "undead town" area of the game. The game up until then had run fine.
It was only using 5% of my CPU during the slowdown as well, which makes me think maybe it's a weird timing issue rather than a performance problem.
I'm late to the party, but wanted to say that this game is absolutely fantastic. It took a bit to get a handle on the controls, but from then on it was really enjoyable. Art and sound design meant both exploration and combat felt super satisfying.
this looks very interesting! is there any chance of a linux port?
Yeah, I want to like this game 'cus the atmosphere, but... it just feels too busted. Even with a controller. The timing on the jump mechanics are WAY too unforgiving for how often you have to use them (the super jump is a pain in the butt to pull off), leads to stuff like rolling into an open door and resetting the room, etc. Combine that with my weapons breaking and no way to change my input layout from the janky default and I just like... stopped playing. Potential to be fun, though.
Played this for a video as part of my channel's Christmas special, and through the first boss, I am really liking this game. The surreal and ominous atmosphere is wonderful, in both the sound and visual design. The controls can be a little difficult, but that's probably more my weak skills than a failing of the game. And the enemy designs... well the giant living gravestone with a gold tooth is wonderfully absurd, I can't wait to see the rest! Video is here, if you're curious: